Gameplay Animations

Gameplay animations through out years in Lightning Rod Games and my own time

Responsibilities:

  • Character Animations (Blender) (Maya)

  • Rigging of the Characters (Blender) (Maya)

A Fold Apart Bonus Chapter trailer

A Fold Apart is a puzzle game about paper folding. This is the trailer for the bonus chapter we released adding a dog character to the gameplay. I had so much fun working on it!

Responsibilities:

  • Character Animations (Blender)

  • Rigging (Blender)

  • Modeling (Dog (Princess Pupperpants))

  • Layout (Blender)

  • Lighting (Blender)

  • Rendering (Blender)

  • Compositing (After Effects & Premiere)

Learn more about A Fold Apart - HERE

A Fold Apart

A Fold Apart is a paper folding puzzle game about two lovers who had to endure a long distance relationship.

Responsibilities:

  • Character Animations (Blender) (Facial animation in Unity)

  • Rigging of the Characters (Blender) (Facial rigging in Unity)

  • Layout on the cutscenes (Unity)

Learn more about A Fold Apart - HERE

Neon Override characters spline 2D animations

We decided to use 2D characters for talking to the characters in Neon Override, and spline animations are so much fun!

A Fold Apart Animation Test

This is an animation test for A Fold Apart. The characters are meant to be in the same relationship as the two characters in the game. This is the animation test capturing their relationship.

Responsibilities:

  • Character Animations (Blender)

3D gundam remake

This is a fan animation I made to recreate the Freedom Gundam first launch sequence in the anime Mobile Suit Gundam Seed, I re-animated all the mech sequences in 3D and I also re-animated the character scenes in 2D.

Responsibilities:

  • Mech animation and VFX (Blender)

  • Character animation (digital traditional animation - Photoshop)

  • Modeling (Blender)

  • Rigging (Blender)

  • Toon Shader Creation (Blender)

  • Compositing (After Effects & Premiere)

Watch the comparison to the original anime scene - HERE

Bedtime hero

This is the final film from my time in the Sheridan College Computer Animation program. It’s a very personal film for me. Even though it’s very dated for my standards now, but I enjoyed every second of the making of this film!

You should definitely watch it if scrolled down this far!

Responsibilities:

  • Animation (Maya)

  • Modeling (Maya)

  • Rigging (Maya)

  • Lighting (Maya)

  • Rendering (Maya)

  • Compositing (After Effects & Premiere)

I First graduated from Bachelor of Applied Arts of Animation in Sheridan before I studied in Computer Animation and I also have a final film from there. It was a 2D traditional animation and you can watch it - HERE

Ubisoft animations

I worked in Ubisoft Shanghai as an Animator and a Rigger. Here are some animations I made for Assassin’s Creed Empire, Ghost Recon Wildlands, Far Cry Primal, Rabbids Legends, and Horse Haven.

Responsibilities:

  • Animation (Motion Builder, 3DS Max, Maya)