Gameplay Animations
Gameplay animations through out years in Lightning Rod Games and my own time
Responsibilities:
Character Animations (Blender) (Maya)
Rigging of the Characters (Blender) (Maya)
A Fold Apart Bonus Chapter trailer
A Fold Apart is a puzzle game about paper folding. This is the trailer for the bonus chapter we released adding a dog character to the gameplay. I had so much fun working on it!
Responsibilities:
Character Animations (Blender)
Rigging (Blender)
Modeling (Dog (Princess Pupperpants))
Layout (Blender)
Lighting (Blender)
Rendering (Blender)
Compositing (After Effects & Premiere)
Learn more about A Fold Apart - HERE
A Fold Apart
A Fold Apart is a paper folding puzzle game about two lovers who had to endure a long distance relationship.
Responsibilities:
Character Animations (Blender) (Facial animation in Unity)
Rigging of the Characters (Blender) (Facial rigging in Unity)
Layout on the cutscenes (Unity)
Learn more about A Fold Apart - HERE
Neon Override characters spline 2D animations
We decided to use 2D characters for talking to the characters in Neon Override, and spline animations are so much fun!
A Fold Apart Animation Test
This is an animation test for A Fold Apart. The characters are meant to be in the same relationship as the two characters in the game. This is the animation test capturing their relationship.
Responsibilities:
Character Animations (Blender)
3D gundam remake
This is a fan animation I made to recreate the Freedom Gundam first launch sequence in the anime Mobile Suit Gundam Seed, I re-animated all the mech sequences in 3D and I also re-animated the character scenes in 2D.
Responsibilities:
Mech animation and VFX (Blender)
Character animation (digital traditional animation - Photoshop)
Modeling (Blender)
Rigging (Blender)
Toon Shader Creation (Blender)
Compositing (After Effects & Premiere)
Watch the comparison to the original anime scene - HERE
Bedtime hero
This is the final film from my time in the Sheridan College Computer Animation program. It’s a very personal film for me. Even though it’s very dated for my standards now, but I enjoyed every second of the making of this film!
You should definitely watch it if scrolled down this far!
Responsibilities:
Animation (Maya)
Modeling (Maya)
Rigging (Maya)
Lighting (Maya)
Rendering (Maya)
Compositing (After Effects & Premiere)
I First graduated from Bachelor of Applied Arts of Animation in Sheridan before I studied in Computer Animation and I also have a final film from there. It was a 2D traditional animation and you can watch it - HERE
Ubisoft animations
I worked in Ubisoft Shanghai as an Animator and a Rigger. Here are some animations I made for Assassin’s Creed Empire, Ghost Recon Wildlands, Far Cry Primal, Rabbids Legends, and Horse Haven.
Responsibilities:
Animation (Motion Builder, 3DS Max, Maya)